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MAR HERNANDEZ ART
Videogames Concept Artist
Valencia, Spain

Summary

Working in videogames as Concept Artist and 2D Artist since 2001.

Skills

Concept ArtDigital PaintingIllustrationCharacter DesignDrawingGame Art2D Artcolor

Software proficiency

Photoshop
Photoshop
Unity
Unity
Procreate
Procreate

Experience

  • Concept and 2D Artist at HYPERION STUDIOS
    Leeds, United Kingdom
    March 2002 - July 2002

    Concept and 2D Artist in The Settlers Advance. Game Boy Advance. Ubisoft.

  • Concept and 2D Artist at TEAM17 SOFTWARE
    Osset, United Kingdom
    August 2002 - June 2003

    .Concept and 2D Artist in Worms 3D. Published by Sega.

    http://www.team17.com

  • Freelance Comic colorist at AP COMICS
    Valencia, Spain
    December 2003 - October 2004

    Comic colorist School Assassin.

  • Concept and 2D Artist at KUJU ENTERTAIMENT now ZOE MÖDE
    Brighton, United Kingdom
    October 2004 - July 2006

    .Concept and 2D Artist in Eye Toy Play Sports. PlayStation2. Published by Sony in 2006.

    .Concept and 2D Artist (Kuju Sheffield) in Buzz-Sports. PlayStation2. Published in 2006.

    . Concept and 2D Artist in Eye Toy Play 3. PlayStation2. Published by Sony in 2005.

    http://www.zoemode.com

  • Freelance Comic colorist at SPEAKEASY COMICS
    Valencia, Spain
    January 2006 - March 2006

    Comic colorist for “Helios”. Dakuwaka Productions.

  • Concept and 2D Artist at TRAGNARION STUDIOS
    Palma de Mallorca, Spain
    August 2006 - January 2008

    . Concept and 2D Artist in The Scourge Project. Unreal Engine 3. Xbox live.

    http://www.thescourgeproject.com

    . Concept and 2D Artist in Doodle Hex. Nintendo DS. Published by Pinnacle 2008.

    http://www.doodlehex.com

  • Concept and 2D Artist at GAMEBRAINS
    Kuala Lumpur, Malaysia
    February 2008 - May 2008

    Concept and 2D Artist in The Quest Trio. Nintendo DS. Activison.

  • Concept Background Artist at E-ONE STUDIO
    Kuala Lumpur, Malaysia
    May 2008 - June 2008

    Concept Background Artist in Hidden Down. RPG. PC online.

  • Concept and 2D Artist at TRAGNARION STUDIOS
    Palma de Mallorca, Spain
    July 2008 - July 2009

    .Concept Artist: Gladiators project pitch for a Xbox 360 project.

    .Concept Artist: Map My Mind. Iphone.

    .Concept Artist: Map My Mind. Xbox Live.

    .Concept Artist 3D background Artist: Chibbits with Unreal Engine 3. Xbox Live.

    .Concept Artist 3D background Artist: Doodle Hex 2. Nintendo DS.

    http://www.doodlehex.com

  • User Interface Artist. at ZEALOT DIGITAL
    Singapore, Singapore
    February 2010 - July 2010

    User Interface Artist for Xenjo online.

  • Freelance Background 2D Artist at GRIP GAMES
    Valencia, Spain
    December 2010 - February 2011

    Background 2D Artist for One Epic Game, PSP.

    http://www.grip-games.com

  • Freelance Background 2D Artist at Taplay
    Valencia, Spain
    October 2010 - February 2011

    Background 2D Artist for Pro Zombie Mayhem, iPhone, iPad.

    http://www.taplay.com

  • Concept and 2D Background Artist at Super Awesome Hyper Dimensional Mega Team
    Valencia, Spain
    July 2009 - Present

    I´have been working as Concept Artist and background Artist. My principal job is to find the right environment, mood, palette, design, compositión and matching style for the projects I'm working on.

    Game released:

    Pro Zombie Soccer (iPhone and iPad)

    Supermagical (iPhone,iPad and PS Vita)

    Rise & Shine (Xbox, Pc, PlayStation)